OGraf: Create Once, Deploy Everywhere — The EBU’s Open Graphics Standard Explained

In today’s fragmented media landscape, graphics have become more critical than ever. Lower-thirds, scorebugs, data-driven overlays, social callouts, and sponsorship graphics are no longer limited to traditional linear television. They now need to appear seamlessly across live broadcasts, OTT platforms, post-production edits, and even social media cutdowns. Yet, for many broadcasters and ISVs, delivering those assets consistently across platforms has been a headache.

That’s where OGraf, the new open graphics specification from the European Broadcasting Union (EBU), comes in.

Why OGraf Matters?

At its core, OGraf is built on a simple but transformative principle: create once, deploy everywhere. Instead of building one version of a graphic for live playout, another for a streaming pipeline, and yet another for post-production, OGraf standardizes how HTML-based graphics are:

For broadcasters, this eliminates redundant work and reduces errors. For ISVs, it creates new opportunities to integrate graphics engines, controllers, and renderers without being locked into proprietary formats.

Interoperability: The End of Fragmentation

Historically, graphics workflows have been siloed. Editors, control systems, playout servers, and renderers often came from different vendors — and rarely played nicely together. OGraf tackles this problem by defining a vendor-agnostic data model that ensures compatibility across the production chain.

That means a sports broadcaster can design a scorebug once and know it will:

The result is fewer bottlenecks, faster turnaround, and lower costs.

Flexibility: Real-Time and Non-Real-Time

OGraf isn’t limited to live television. Its specification supports both real-time graphics (for live overlays, tickers, and data feeds) and non-real-time graphics (for editing timelines, pre-rendered packages, and automated publishing).
Through its command interface, a controller can:

This dual capability makes OGraf equally valuable for broadcasters, streaming services, and post houses.

Adoption Without Disruption

Change is always a concern in broadcast workflows. The good news is that OGraf was designed with incremental adoption in mind:

In other words: you don’t have to rip and replace. You can start small, test with one graphics pipeline, and expand as confidence grows.

What This Means for Broadcasters and ISVs

For broadcasters and streamers:

For ISVs:

The Road Ahead

The first draft of OGraf’s specification was released in April 2025, with Version 1 set for official release at IBC 2025. Momentum is building quickly: early adopters are already showcasing prototypes, and more vendors are signaling support.

OGraf represents more than just a technical spec — it’s a shift toward a modular, interoperable future in broadcast and streaming graphics. By standardizing the foundation, it frees creative and technical teams to focus on storytelling, monetization, and innovation.

Create once, deploy everywhere. That’s not just a slogan — with OGraf, it’s becoming a reality.

Category Details
What It Is
An open EBU specification for HTML-based broadcast graphics.
Core Value
Create once, deploy everywhere — the same graphic works across live TV, streaming, and post-production.
Key Features
Modular Web Components with manifest file (.ograf.json); Vendor-agnostic data model; Expandable command interface (playAction(), goToTime()); Works in both real-time and non-real-time workflows
For Broadcasters
Consistent branding across platforms; Faster delivery, lower costs; Freedom from vendor lock-in
For ISVs
Easier integrations with broadcaster systems; Faster adoption of graphics tools; Opportunity to innovate on top of a shared standard
Status
Draft spec released April 2025 Version 1 release planned for IBC 2025
Why It Matters
Promotes interoperability, flexibility, and scalability across fragmented broadcast ecosystems.

Bottom line: OGraf is for engineering and product teams, not for producers or viewers. But when ISVs, broadcasters, and streamers adopt it, everyone benefits: vendors gain speed and flexibility, while broadcasters and streamers deliver consistent, reliable graphics across every screen.

A Low-Risk Adoption Path with Xperity’s Synthesis Framework (XSF)

For organizations that want to move quickly without disrupting existing workflows, Xperity offers a structured path through the Xperity Synthesis Framework (XSF).

XSF combines AI-assisted development, pre-built frameworks, and proven engineering expertise to help organizations:

Like to learn more about OGraf? 

Contact Xperity to help you innovate today!

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